Nodes > Functions > Color Conversion
HSV to RGB
Converts a color from HSV (Hue, Saturation, Value) to RGB (Red, Green, Blue).
Hue to RGB
Converts a hue value to an RGB (Red, Green, Blue) color.
LUT 3D
Converts the color using a lookup table texture.
Linear Tone Mapping
Applies a tone mapping curve that is mostly linear, but trails off in the shoulder region to avoid abrupt highlight clipping. It is applied automatically when PBR is used.
Linear to sRGB
Converts from linear colorspace to sRGB colorspace.
Luminance
Outputs the luminance (grayscale) value of the color.
Posterize
Rounds the input value into several possible results, creating a posterization effect.
RGB to HSV
Converts a color from RGB (Red, Green, Blue) to HSV (Hue, Saturation, Value).
ReColor
Separately recolors the R,G,B channels of the input.
SRGB to Linear
Converts from sRGB colorspace to linear colorspace.
Saturation
Adjusts saturation on the color.
Sepia
Applies a sepia tone to the color.